Armor Plates and Materials
Armor and You
Body armor is a new addition to CJTF and adds a new element to the game. Ingame you will have the option of equipping a number of different body armor plates or materials that will protect you from certain threats. Now if you decide not to carry any armor nothing will change from how it used to be; however it is recommended that you wear body armor as the enemy will be, so you may as well.
To equip armor all you need to do is go to the 'other magazines' tab in your vest and equip one of the plates available there. The recommended plate to carry is the NIJ-3 AR500 L. Each armor type is rated using the NIJ system, each level of the NIJ system is rated to specific threats, meaning that only ammunition of a certain armor piercing level can penetrate your armor. It does not make you invincible; being struck by ammunition that does not pierce your plate will still cause blunt trauma in the form of bruises which can eventually lead to death, which is why a plate should be paired with a trauma pad, which reduces the amount of blunt force you take from the impact. Additionally the plate only protects the hitbox of your currently equipped carrier rig or vest. Please also add the NIJ-3A Helmet Booster to your inventory.
As stated before, the enemy will also be utilising body armor on occasion. Generally on the factions wiki page the armor rating they will be using will be mentioned and then in briefings the recommended caliber to defeat their armor will also be mentioned.
How it works
Each armor plate comes with an AP Resistance Stat based off of it's NIJ rating. NIJ-3 has roughly a 10 AP Resistance rating, which means it will stop any ammunition with an AP stat less than or equal to 10. For example, NIJ-3 AR500 L is specifically rated to stop 7.62x51 M80 Ball which has an AP stat of 8, however M80A1 has an AP stat of 14 and as such it will penetrate through the plate. Additionally a further stat comes into play which is muzzle energy, if a round has low muzzle energy but high AP such as a 9mm Armor Piercing round it will be able to pierce armor but the resulting wound may be smaller or it may fail to pierce due to a lack of energy. The easiest way to determine muzzle energy is - if its a rifle it will have high muzzle energy, if it is a pistol it will have low muzzle energy.
- NIJ-IIA: Rated to stop 9mm.
- NIJ-II: Rated to stop higher power 9mm and .357 Magnum.
- NIJ-IIIA: Rated to stop .44 Magnum and other high power pistol threats.
- NIJ-III: Rated to stop M855A1, M80, M855 and M193 Ball.
- NIJ-IV: Rated to stop mid-tier armor piercing threats such as M80A1.